![]() The only definites are that Sebille is on the team and that I have a two-handed warfare/polymorph build in the very beginning. Now, my idea is to be a 'tank', massive damage and resistance (maybe a little of fire damage, as I am playing as the Red Prince), so I could be a barrier and go to close-combat while he attacks. My partner is playing as a Conjurer, and I chose Fighter. ![]() So, I'm playing DOS2 in a co-op campaign. I'm unsure who the best option is with my current blueprint. What build/class would you recommend to be a 'tank'. It will still be strong but not as strong as when I make it. A revolutionary and a pirate,Best Role: Tank The Fighter class is one of the most basic physical classes in Original Sin 2, so I suggest using it as a. The knight prebuilt class is the closest thing to it but it sinks some points into unnecessary areas like constitution and opts for two handed before polymorph, thus robbing me of that extra strength point. It's definitely the best option in my eyes but I would be sacrificing on my warfare/polymorph build and the massive spike it provides at level 1. Or, if I am trying to maximize the tank role, I can make a custom dwarf and get the always useful dome of protection which meshes really well with a tank. I am unsure if initiative will help her out with bouncing shield and whether or not if it can crit at all. Encourage is really the only useful thing she brings to the table. She's definitely the better option for a human when compared to Ifan Ben-Mezd. Taking him means I will have to alter my set up to cater to poisoning him in a pinch. What's annoying is that he is undead will be shreded by holy and healing spells. Shadowblade is a class that balances effective melee combat. He definitely has the best origin ability in the game and play dead is a wonderful "get out of jail for free" card. The Ugly Little Bird Walkthrough Divinity Original Sin 2 Guide is also available in our. This amounts to near-endless combinations of unique class builds for custom characters and companions. Lastly would be Fane, who I may or may not use in the warfare/necromancer role. Divinity: Original Sin 2 goes above and beyond the normal RPG with 14 classes, 17 combat abilities, 7 civil abilities, 6 attributes, and a dizzying number of skills and spells. ![]() His fire and poison resitance seems like it would be useful in certain fights but not as universal as the dwarven dodging or health. Red Prince has a great tank ability in Demonic stare but I believe it scales on intelligence. What turns me away is the petrifying touch and blinding squall will be of no use as a tank. The third spot will be a Warfare/Necromancer build with some utility spells on the side.īeast is an obvious choice as a dwarf with the extra dodge and health. Sebille will become either a summoner/archer or a Scoundrel/polymorph build, I haven't decided yet but I know both work very well. I'm going to make my custom character (or Lohse) into this really strong Warfare/Polymorh build I am fond of. I'm trying to make a physical build play through.
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